Speed up your Team Builds

Over the past few years, a few of my clients have deployed Team Foundation Server Proxy to improve the performance of their remote/distributed teams. It boosts network performance by caching copies of source control files in a remote location, local to the developer needing the files but away from the main source control location. In short, the proxy helps each user avoid a costly download of the files to their workspace across the slower connection.

So why wouldn’t this work for Team Build?

In today’s VSTS chat, I asked if anyone had done this. I should have expected that Buck Hodges would have, and even blogged about it.